On March 18th, Tencent reported FQ4'19 earnings that beat consensus revenue but slightly missed EPS, given the high sell-side expectation. It is worth noting the fourth quarter's earnings happened before the COVID-19 outbreak. The bright spots in the earnings included a) gaming revenue up 37% YoY, with international games revenue doubled YoY; b) social advertising up 38% YoY on better ad targeting and conversion; 3) payment transaction crossed 1 billion per day, larger than Visa and MasterCard combined.
During the earnings call, the management highlighted the business impact of COVID-19 on its different segments: a) mobile payments, advertising, and cloud services were negatively impacted; and b) gaming, digital entertainment, mini-program, and smart industries saw surging usage. The management also commented that "structural changes, especially enterprise behavior will be longer-lasting”, implying that the new users in collaboration tools Tencent Meeting and Wechat Work are here to stay, consistent with our recent discussion of work collaboration markets.
Additionally, Tencent’s Capex for FQ4'19 jumped 270% to 16.9 billion RMB, with operating Capex up 93% to RMB 7.1 billion. The remaining 9.8 billion mainly reflected the land use rights acquired for "Tencent Tech Island". With the strong support from the local government, Tencent acquired a large land parcel in the central area of Qianhai, Shenzhen, in November 2019. It's a construction area of 2 million m², for 8.5 billion RMB. At an average price of 4260/m², it is less than 1/5th of the average land parcel price in Shenzhen. In other words, it's a significant blessing from the local government. Below is the newly released planning map of “Tencent Tech Island."
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